Chaos Battlegrounds Combos: Every Character Combo List - Combos

Chaos Battlegrounds Combos: Every Character Combo List

Learn every Chaos Battlegrounds combo: M1 strings, skill chains, and Ultimate finishers for Gojo, Goku, Vegeta, Levi, Itachi, and Kaneki.

2026-11-15
Chaos Battlegrounds Wiki Team
Quick Guide
  • Chaos Battlegrounds combos chain M1 attacks into skills and Ultimate finishers for maximum damage.
  • M1 strings are the backbone of every combo — string 3-4 hits before canceling into a skill.
  • Dash-canceling resets your M1 string and extends combos beyond normal limits.
  • Ultimates should close combos on stunned or knockbacked enemies, never open them.
  • Practice in private servers to lab combo routes without interruptions.

Combo Fundamentals: How Combos Work in Chaos Battlegrounds

Every character in Chaos Battlegrounds is built around a basic attack string (M1) plus numbered skills (keys 1-4) and an Ultimate. Combos are the art of chaining these inputs together so your opponent cannot escape or retaliate between hits. The core loop is simple: open with a gap-closer or pull, land your M1 string, cancel into a skill, and finish with heavy damage or an Ultimate.

Combo Golden Rule

A combo is only real if the enemy cannot act during it. If they can dodge or block mid-string, you are not comboing — you are trading. Test routes in a private server against a friend before using them in live PvP.

Three mechanics separate good combo players from button-mashers:

MechanicWhat It DoesCombo Use
M1 String3-4 hit basic attack chainCore damage and hitstun between skills
Dash-CancelCancel recovery frames with a dashExtends strings, repositions for the next hit
Skill HitstunSkills freeze the target brieflyWindows to restart your M1 string
Watch Your Block Break

Blocking stops light combo hits cold, and grabs beat blocks. If your opponent blocks mid-combo, mix in a grab or a heavy skill to break their guard before continuing the string.

Character-by-Character Combo List

Below are the practical combo routes for each named character in the current roster. Damage output depends on landing every hit — a dropped M1 usually means the enemy escapes before your finisher.

CharacterCombo RouteBest Finisher
Gojo (Ultimate)Blue → M1 x4 → Red → dash-cancel → repeatHollow Purple after a Blue pull-in
GokuInstant Transmission behind → M1 x4 → point-blank KamehamehaSpirit Bomb only on stunned targets
VegetaDash Uppercut → M1 x4 → Ki Barrage → Final FlashFinal Flash on knockbacked enemies
LeviODM Grapple → Spin Slash → M1 x4 → Thunderspear BarrageThunderspear right after a grapple connect
ItachiAmaterasu → M1 x3 → Fire Ball → backdash outTsukuyomi mid-combo to stun, then unload
KanekiKagune Lunge → M1 x4 → M1 finisher → RegenerationKakuja Rampage after a block break

Ranged Opener Style

  • Gojo, Itachi
  • Start combos from long range
  • Pull or burn before engaging
  • Strongest zone control

Gap-Closer Style

  • Goku, Vegeta, Levi
  • Teleport, uppercut, or grapple in
  • Highest melee burst potential
  • Reward aggressive play

Sustain Style

  • Kaneki
  • Regeneration between combo strings
  • Wins extended trades
  • Melee-only Ultimate needs openings
Combo Difficulty Notes

Vegeta's Final Flash and Goku's Spirit Bomb both have long wind-ups. Never cast them as combo openers — use them strictly as enders when the target is stunned, downed, or knocked back.

Step-by-Step: Learning a New Combo Route

Follow this process every time you pick up a new character. It takes one private server session to lock in a reliable route.

1

Read the Kit

Identify your gap-closer, your hitstun skill, and your Ultimate. Every combo route is built from these three pieces plus M1 strings.

2

Lab the Opener

Practice your opening move — Blue pull, Dash Uppercut, or ODM Grapple — until it connects consistently. A missed opener means no combo at all.

3

Add the M1 String

Chain your full basic attack string after the opener. Learn the exact timing of when the last hit lands so you know your cancel window.

4

Drill the Skill Cancel

Cancel the string's recovery into your skill, then dash-cancel to restart the M1 string. This extension is what turns a small trade into a knockout.

5

Finish With the Ultimate

End the route with your Ultimate only when the target is stunned or knockbacked. Confirm the full sequence works on a moving opponent before taking it to public servers.

Practice Standard

If you can land the full route ten times in a row in a private server without dropping a hit, it is ready for ranked PvP.

Combo Defense: Countering Enemy Strings

Knowing combos means knowing how to break them. Every string in the game has escape windows, and recognizing them keeps you alive against stronger characters.

DefenseBeatsWeakness
DodgeHeavy skills, Ultimate wind-upsGrabs and fast M1 strings
BlockLight M1 hits, fast strikesGrabs and guard-break heavies
Dash OutEnd of an M1 stringPredictive skills fired at your escape path
Counter-UltimateExtended combo commitmentsOnly when your meter is full
Dodge on Skill Activation

The most reliable escape rule in Chaos Battlegrounds: dodge the instant an enemy activates a skill. Most skills have startup frames, and a well-timed dodge grants brief invincibility plus repositioning behind them.

Combo Mastery Checklist

Combo Training Goals:

  • Land a full M1 string into a skill cancel without dropping a hit
  • Master one opener per character you play
  • Land an Ultimate as a combo ender on a stunned target
  • Dash-cancel out of three enemy combo strings in one match
  • Win a 1v1 spar using only your practiced route

Combos FAQ

Q: What is the best combo in Chaos Battlegrounds?

There is no single best combo — it depends on the character. Gojo's Blue into M1 x4 into Red with dash-cancels is one of the most reliable routes thanks to the pull-in opener, while Levi's ODM Grapple route offers the fastest burst. Master the route that matches your character's style.

Q: How do I extend combos past the M1 string limit?

Use dash-canceling: cancel the recovery frames of your last M1 hit or skill with a dash, then restart the string. This resets your basic attack chain and lets skilled players loop significantly more damage than a raw string allows.

Q: When should I use my Ultimate in a combo?

Almost always as a finisher. Cast Ultimates when the target is stunned, knocked back, or already committed to their own animation. Opening with a long wind-up Ultimate like Final Flash or Spirit Bomb gives alert enemies a free punish.

Q: Where is the best place to practice combos?

Create a private server from the game's Servers tab. Public servers are chaotic and other players constantly interrupt combo practice. A private server lets you drill openers, cancels, and Ultimate timings against friends on your own terms.